What Do We Know – Slipspace Transportation

Any sentient species in the galaxy can sum up the major transportation systems by one word: resourceful. When you can’t use one method for space travel, others are available, for a price.

Simpler species, like the humans of Terra Firma, could assume there is one method just by calculating the vast distances between worlds, their current physics mathematics, their technology, and scores of science fiction stories most species fall asleep over. And stick with it.

Such narrow-minded reality thinking is not tolerated. It’s best to remind them what’s available, starting with the cheapest.

Cryogenics is still active, as intravenous fluid engineered to create an artificial state of hibernation, or the cryo tube for full-body deep freeze. Scores of people in one ship traveling in deep space on a designated course. Although this is the cheapest and is limited to traveling between planets, this is frowned upon when associated with alleged smuggling, kidnappings, slavery, non-sanctioned medical practices, and high-level prisons. Not to mention the high loss of time.

Faster than Light or FTL, Subspace, Warp – whatever comes first, these are called the “bedrock methods.” Most of the time they raise their first contact changes. But not limited to technological means. The crystal-born Soleren species for example master the form of solar sailing, riding the solar winds from one system to another. They are also the most popular in price and convenience, but limited to time as it takes years to cover the Galactic Republic’s jurisdiction.

Wormholes cover the longer distances. This can be on the same level as Slipspace, but non-Slipspace wormholes and folded space is still limited to our universe’s laws of physics and the magic they’re created from. The loss of time is reduced, but still not as close to being near instantaneous, and sometimes unstable to keep alive. Even for basic way gates and rituals.

Knowing these methods is useful if you can’t afford a Slipspace crystal for a round trip. If you don’t mind the time loss, that’s okay. But when it comes to the government itself in military, economic, and political power, time is essential. Slipspace crystals are expensive, especially how they are produced.

Crystals in our universe are either chemically or magically grown in rich mineral deposits, or certain elements combined with high pressure and heat. Days, years, centuries to grow, depending on the ion matrix. Magic crystals have ion matrixes to flow and store magical energies for spells, and that include the crystal-made species.

Yet Slipspace crystals are magically grown, but grown by force.

They are grown in special nurseries; several locations among major trade sectors and smaller establishments in lesser traveled sectors. The Gamel Group is the current farmer. The planet-based underground facilities are heavily guarded with military troops and spacecraft, surface defense batteries, drones, and sometimes a Titan Spire, making these establishments as secure as the Council Chambers. It is a maze of corridors, machines, labs, magic, and vessel docks, surrounding a massive open cylinder 1,000km into the planet.

The cylinder’s top is an advanced black hole generator with a copper ring etched with ancient arcane glyphs. The first set of glyphs are designed to negate the black holes distortion effects of time, space, and gravity. The second set is used to rip the hole’s event horizon. And the third set is Slipspace’s dimensional frequency, injected into the event horizon to create fissures into Slipspace. It’s difficult to keep these fissures open.

Once active, wizards and witches employed by Gamel Group use an intense magic ritual and psychic power to “pull” the Slipspace energy through the fissures into our universe.

A second copper ring, energized by a second set of wizards and witches, hovers over the energy where it transmute, crystalize, and clusters the fresh Slipspace crystal into an ever-flowing tube of raw material.

The magic users can’t continue the process; they must rotate every hour to keep the crystal growing and mitigate health issues. The Gamel Group’s hiring campaigns are an extent of their force, empowering fresh recruits that the work is for the greater good of the Republic. By honest truth, their healthcare program is well funded. The most common injuries is brain fatigue, sometimes damaged if breaks don’t occur. They are employed for one Creos year, and they choose whether to continue or not. Five years is the maximum limit when retirement benefits start.

And this operation never stops.

Many have tried to replicate the process in smaller scales, mostly to sell unstable crystals in the market at a cheaper price, but really they are enchanted bombs to the gullible. Cracking down these “dummy crystals” is an unending fight, resulting in immediate execution and destruction.

The crystal grows down toward the planet’s core. The chamber’s walls are stacked with mining machines to carve the standard sizes for portables and ships, then shipped out across the Republic, heavily tracked to limit black market trade. Revenue is collected to maintain the nurseries, healthcare, and security.

Entering Slipspace by Drive or waygate is straightforward. It uses separate wormholes, temporarily made with magic barriers, electromagnetic forcefields, and gravity to let our universe’s matter travel through. Without the reinforcement, the matter is vaporized. To create these wormholes, it starts with a cannon attachment to the Slipspace Drive, designed with the same principles as the nursery’s glyphs but without wizards to transmute crystals. The energy is pulled and builds with the necessary protection and entry/exit coordinates until shot out. Then the energy explodes into a wormhole rift toward the destination, where the ship is pulled through by gravity before it closes behind the ship.

But still, Slipspace travel is not perfect. There is the matter of navigation.

What people need to realize is that our place in the universe, or a house on the hill, or a single empty spot in space, nothing ever stops moving. And so does Slipspace. For example, when a wormhole is made, where is the exit point in Slipspace? Choosing where to exit without a map will either put you several yards from your entry point, in another system, in another government, or uncharted space, lightyears from civilization.

The SCN is but a helping hand to Slipspace’s transportation network. Using the communication towers, a millennia of curated star charts, and echolocation and triangulation of tower rifts inside space, cartographers generate coordinates of every place in the Republic, and update those coordinates in the main Slipspace maps database whenever our universes “shift” and have to recalculate them every few hundred years. The goal is to find the entry/exit coordinates with the least amount of travel time at possible chance.

For example, the entry point outside Creos’s moon’s orbit and exit point between Terra Firma and its single moon have travel times between ten to fifteen minutes, give or take by wormhole path and ship speed.

With single ship travel that can’t afford crystals, waygates are utilized. These gates use drive arrays to make the massive wormholes for larger ships and ship fleets. This can also reduce the Slipspace crystal use on ships and the cost per ship per use is higher on the long term, but convenient.

This system has been stable and somewhat reliable for a long time, beyond the Republic’s existence, and does not see any sign of letting up.

What Do We Know – Slipspace Communication and UTs

Throughout the Galactic Republic, Slipspace is rudimentary to the government’s power, the lifeblood to the Milky Way galaxy. But the technology is not a permanent stream; this universe is bound to its limitations. Being simple in design, an artificially grown crystal with a specific ion matrix is used as a fuel source and the true representation of hybrid tech. It is hard to manufacture but incredibly self-reliant for all communications.

But what is Slipspace?

This alternate dimension does not mimic our dimension as one would theorize and what not scientists and wizards could explain. It is a dimension made entirely of energy—chaotic, limitless energy—much stronger than solar fusion and as a speck to human nuclear energy. It can literally make human physicists forget they wear underwear before workout out the mathematical formulas. It was discovered long before the Galactic Republic was formed. How or why it was discovered generates conflicted stories. The Archives don’t have the original story, not even the oldest of gods. An accident? A cosmic event found at the right time? A mad titan’s ambition? Economics? Who knows. Understand that others tried refining it as ship fuel and weaponry, but tried and failed like the energy-hungry Sygren people, the energy cannot survive in our universe. So much for the primal need to have limitless energy to power our cities.

Yet it exists. It has purpose.

The Goru Slipspace Drive is the machine to make the connection possible. This device is built as three electromagnetic rings encased in a glass globe rotating a crystal. One rear door allows access to install crystals or perform repairs, while two clamps on either side keep the globe tight to a control base. Using a small enough voltage to the rings and rotate at high velocity, the crystal shatters a little to rip a portal between our world and Slipspace. It is then linked with another Drive to create a stable wormhole. And like any fuel, crystals are diminished. Looking through the event horizon, Slipspace is literally “chewing” at the shards until the device shuts down or diminishes the crystal supply, closing the rift.

Humans would believe the drive designs are from an alien corporation. It could be mistaken for a Vyroken invention. No. The designs are shared to the citizens by the Galactic Republic, by decree as a life right. Businesses and military can build them. Even younglings in science class can build them. The designs date before the formation of the Republic by an extinct species that remain nameless to this day.

For communications using Slipspace, there is no real form of Slipspace comms like radio or subspace. The nature of the dimension is that of thick sludge. The energy does not generate or carry sine waves. Shoot radio signals into it and they dissipate. But shoot radio waves through a wormhole and are energized by the dimension to reach the other end almost instantly, without loss, static, or latency. This alone is proof to establish a Slipspace mesh network of wormholes that allows all radio technologies, vital for video conferences, remote robotics, live RNN broadcasts, entertainment, military strategy, and much more.

This network is built upon Slipspace Drive Towers designed to handle vast amounts of information. These are installed in systems, orbiting or on capital worlds. A cylindrical tower houses the antennas covering 360° of coverage, controlled by a server and router network to code, decode, translate, and re-translate the mathematics. Then they are sent down toward the Drive chamber where all communications are transmitted and received in yottahertz(human measure) through the Slipspace rift. A separate computer monitors the Drive from mechanics to energy levels. So for refilling it after a crystal is depleted, three more Drives are in standby mode: the next drive activates, the computer switches them, and the process continues with only a five-second delay, working around the clock. tower crystals are grown large enough to last a hundred years until restocked.

Of course, every tower is guarded by autonomous sentries capable of ripping enchantments and ship fleets to pieces. Nothing and nobody, not even an iron meteorite, can come close to the towers.

Now if a system doesn’t need the towers, they can use subspace. It still falls under our universe’s physics so it’s limited to cluster systems and relay stations.

The Slipspace comm network, or SCN, is impressive, but that doesn’t help with language barriers.

Also decreed by the Galactic Republic as a life right and spread to all major electronic guilds and corporations specializing in hybrid tech, universal translators are created, or UTs for short.

They are built as collars, most used design, for users with extendable earpieces that don’t obstruct the user’s natural hearing. Other designs like pins, helmets, or wrist devices with wireless earpieces are built; it’s up to the person or species will.

One computer, installed with the user’s dictionary, reads off the inscribed glyphs on the casing or band that handle in-air phonetic translation. Whatever the person says, the user hears them through the glyph’s translation in their language. The other way, the user speaks his own language, and the person hears him/her in their language through the device. Two UTs can lower the computer’s processing power but doesn’t cure bad lip sync.

If personal UTs are not readily available, special techno-enchanted strips and poles networked to language libraries are placed in ships and cities, including hawker markets and government buildings with the most language barriers to hurdle over. There is software available for translating words and glyphs for all mechanical and magical computer systems.

But the main goal for these two feats of communication from the Council is that they must lower misunderstanding across multiple species. They want everybody to talk, without restrictions or boundaries, and not alienate each other. Take that away, and there will be war.

Now we could go on about communication technologies, but that will need to be discussed some other time.

What Do We Know – The Galactic Republic

The Milky Way galaxy; quiet from afar but busy from within.

Humans on Terra Firma still conflict with each other whether life exists outside the Sol system, or their planet is the universe’s center to be that naive, while fighting over who’s religion is right or wrong.

But it’s no secret. The galaxy is full of life, and far more established than what humans could comprehend.

Multitudes of species, races, cultures, technology, and magic, among seventeen billion worlds. Many forms of flesh, elemental, energy, cosmic, autonomous, and synthetic. Species that want to explore, trade, communicate, conquer, and perhaps kill, all in the name of surviving in this universe.

So the Galactic Republic was established eons ago to serve as the galaxy’s identity for all free species. At the center of the Republic’s laws is the Galactic Council, homeworld-elect members of each species and sworn in for their seven-year term to debate, ratify and mandate laws and trials over diplomacy, security, economics, technology, magic theory and practice, while keeping a half-step back from specie politics. A daunting task to watch over so many worlds and their inhabitants, yet they must follow three doctrines to keep it going, in absolute reason why: life preservation, communication, and prosperity.

What all council members must realize is that life is precious and sacred. They foremost want to keep life going and prevent extinction-like occurrences. Records from the census A.I. Thergeos, there are over a thousand registered species in the Republic. A few dominant species have their own governments such as the Synth Dominion, The Order, the Halcunac Empire, and others within or outside the Republic’s domain, but the Council lets those governments operate in feuds or partnership unless there is a life threatening situation upon the Republic. This also applies to primitive species.

Species that haven’t advanced themselves—culturally, technologically, or extraterrestrial tolerant—they are kept under watchful eye of the Primitive Culture Protection Act; protection from outside threats while promoting natural evolution without extraterrestrial influence. A formal First Contact ritual is conducted once a primitive species is recognized as evolved, but in more ways selective of why joins the Republic on many factors. The last ritual was with Kyta, homeworld of the Kytalthans over seven hundred years ago and Councilmember Tress Ki is the lead support of drought relief on ill-terraformed planets.

But some protected species are hostile, both themselves and/or others, and present a real danger to the Republic’s values are marked as Red Flagged, planet and system included. Like Terra Firma, one of twenty known worlds at this status.

Humans are not magical, evolved, not agreeable with each other, disputed as extremely hostile to extraterrestrials, but their cognitive thinking of destructive scenarios while perversely building nuclear weapons without regard of all life, even themselves, is a major threat to the Republic. Imagine if they realize extraterrestrials exist?

Their system, including the oort cloud, is blocked from all incoming transmissions from neighboring systems so to make them they are alone in the universe, while under constant observation. Anyone who enters the system is, sadly, a lost cause. No hope for Red Flagged worlds to ever join the Republic, for any reason.

With communication between species, the Galactic Republic standardizes magic and technology to everybody.

Every Republic civilization has magic-enhanced computers called Universal Translators, or UTs, deeply integrated within locations and as small device in remote areas. Species can speak their language without even learning the other’s (their choice to want to), but the hybrid tech can live translate speech without delay or echo. This is especially important to limit miscommunication and misunderstanding. They are installed as towers, tubes for ships, or worn as collars, or anything; the designs are open to anybody without corporate restrictions.

Transmitting information is also standardized. The technology behind it can be discussed in length, but Slipspace is dominant to carry all transmissions in almost real time. Array towers are scattered across known systems and planets in a broadcast network, with enough Slipspace crystals to last a hundred years before restock. Ships do have Slipspace Drives for encrypted transmission, integrated or portable. This network is vital for trade routes, news outlets, military, personal use, and civilian entertainment.

The technology can be discussed in depth later.

As of government prosperity, the Republic does not conquer worlds as others assume. They grow by nature, by First Contact species, and never go beyond what they can’t cover. Even advanced civilizations have their limits and borders. Yet being as big as the Republic, it doesn’t forget its citizens and where they come from. The ancient lawmakers instilled a practice even today is ambitious and daring.

Other governments have static capitol planets; the Galactic Republic is symbiotic to chosen planets.

The entire government operates on platforms and motherships. The Galactic Council is housed in the Ark Mothership, built as the size of a small moon, and joined with several motherships as sub-capitols, or districts, that hold everything from the entertainment, business, economy, ship harbors, industry, agriculture, markets, village life, housing, to military power such as the Royal Navy. The districts are independent from the Ark and hover over the host planet with a highly advanced public transportation system. Platforms and space stations orbit the planet, some have more than what the districts could offer.

Currently, the host planet is the Class-M planet Creos, homeworld of the Creosians and their Councilmember Trygo “The Hammer” Denverbay, in it’s 321st year.

So as being a symbiotic capitol, there is bound to be issues with the planet’s inhabitants. Not so. There are strict guidelines to prevent melding of species. No wars are made against the host planet. No destruction of the inhabitant’s economy or way of life. It is left as is before and after the motherships and stations teleport to a new host planet every five-hundred years by popular vote.

So for one Councilmember, Trygo, a battleship captain, his crew and another ship’s crew, an unlucky Halcunac mercenary, and a RNN investigative reporter, there is little known of what is happening on Terra Firma, and what it might cause to the Galactic Republic.